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tl;dr: Naruto Shippuden Ultimate Ninja Storm 3 Full Burst is a fighting game, and may just be my favorite fighting game in the last 5 years..
I’ve just recently completed my first run through of the main story of this game, Naruto Shippuden Ultimate Ninja Storm 3 Full Burst.
Long title, I know.
Anyway, I have to say that this game is probably my favorite fighting game of the last 5 years. It is innovative in a few crucial ways while not sacrificing accessibility or gameplay, and it does it all in a very tight and engaging package.
It has a large amount of characters which all play differently, and the standard game is played with one main and two supporting characters, allowing for a very large amount of versus matchups. Characters has references to the story worked into the gameplay itself, and not just into the story of the game… As in, a character who is slow plays slow, a character who focuses on items or melee is designed to be focused on that, and every character has a mode where they will break away from the way most other characters play.
To digress for a second: Yes, it is a Naruto product. And no, even if You are not a fan of the series, it does not suck. No familiarity with the story is needed to enjoy the game, as any needed backstory is well represented within it. You will not be at a true disadvantage versus someone really interested in the series, provided You play the game enough to learn the rules and characters as You would have to do with any other fighting game.
Fights are done in an arena style battlefield with a dynamic camera. For 1 vs 1 battles (all versus matches and most story matches) the camera works absolutely wonderfully. There are a few points in the story when You fight “6 vs 2” battles (which is in quotes because it is really 6 vs 1 + 1 support) or have beat’em up style dungeons to walk through. The camera isn’t horrible then, but You may have to use that right stick more often in these few segments.
As for the combat itself: Instead of a combo-based move list like many games in the fighting genre, this game created a large amount of different kinds of commands. This makes for less memorization of combos (Ex. Quarter Circle Forward, A, Down, Back, B) and more a memorization of abilities (Ex. The Second Mizukage has many good projectile attacks, and if he is cornered should back away as soon as possible). However, this is different from most fighting games, so I will clarify a few things about the control:
You can still do a minimum of three melee combo strings per character, but You can also: “throw” enemies, which really results in a move which throws the enemy away from You; use two different kinds of special move (Jutsu) which, provided they hit the enemy, play out in a cutscene; throw projectiles which will stop an enemy for a split second, breaking their commands or wasting their abilities; call upon support from one of two team mates, who will either continue a combo for You, hit an enemy with a special move, or (provided You have filled a certain bar) gang up on Your enemy in a high-damage cutscene where You all three juggle Your opponent, finishing with Your strongest single move; Use three dimensional movement to dance around the battlefield, able to dodge most attacks but unable to really do damage, as a way to change the distance between You and Your opponent.
There are more commands, but this is already really long, so I’ll move on.
The story is decent, though if You really cannot stand Naruto, then every story cutscene is skippable, and will not cause the game to be unplayable. It is worked into the game very well, and I can easily say I would play through it again: They have a few very interestingly different situations which occurred in the story, and they were both challenging and fun. Then, there is the Legend vs Hero system, described in this image. Just, a lot of depth for a fighting game, story wise.
Once the main game is complete, You are given free reign to walk around and engage people in the beautifully rendered 3D world. This is where I currently am, and so I’d better get to completing it, so I can talk about it too. I hope it doesn’t take me too too long!
Let’s see.
- Christopher


![An interesting facet of the battle system in this game, the cut scene
attacks [Jutsus, Throws, and Team Attacks] break up the monotony on
screen. They are easily blockable, easily dodgeable, take a lot of
energy and in no way are overpowered, which makes the fact that they
"pause the game" for a few seconds much more forgivable. Also, it is
really nice to see big moves from the show used in the game in a fair
way. Maybe that is a personal point, but I AM the author here. Combat Still 2](http://i.imgur.com/ItdCrBf.png)
![One of the coolest aspects of this specific entry in this series is
this, the system of Legend vs. Hero that it has. Basically, You can
choose at certain points to take one of two choices [called an
Ultimate Decision in game] which will change the conditions
[and cutscenes] for the coming battle. There are also two different
sets of items in the game, which You can only use to support one of
the two choices. Pretty deep for a fighting game, and allows for a lot of
interesting choices. Legend vs Hero Concept](http://i.imgur.com/RijifLt.png)
![I recently was looking for some nice, challenging shooter titles,
since my game library is severly lacking in those[aside from Darius]
and that was unacceptable to me. Dragon Breed is different from normal
shooters in a different way than Darius, and is very satisfying to
make progress in. This title screen doesn't really do it justice, but
it does get the name out there, and I guess IREM thought it
represented their product fairly well... so, here ya go. Dragon Breed Title Screen](http://i.imgur.com/FRWgMt3.png)
![This image is rather tame, but shows the difference between the
dragon [which is invincible] and Your character [which is extremely
vulnerable] very well. While it is true that having this huge
invincible wall around You makes certain situations easier, the
designers really took advantage of that benefit and made the enemies
that much more accurate towards Your very vulnerable character. It is
surprisingly hard to protect this little guy, and doing so feels both
rewarding and intense. Dragon Breed Action Image](http://i.imgur.com/LOcemLu.png)
![It was difficult for me to get a good shot of this, so instead I went
for a cool simple image and I'll tell You here instead[Don't tell anyone
I cheated, kay?]. The opening cutscene of this game is Your character
walking along a cliff, taking a furturistic looking gun, and SHOOTING
AT A DRAGON EGG until it hatches. As soon as this dragon is born, You
jump on top of it, and now have full control over this invincible,
super strong, laser shooting, flying new-born dragon which You use to
mow down thousands of evil laser-shooting bugs and bosses. That scene
alone made this game to me. So cool. Dragon Breed Dragon Birth](http://i.imgur.com/zqoTVwh.png)


![Da Capo is a great visual novel by the company Circus. It came out a
while ago, and had a few pretty bad [IMHO] Anime adaptations, but it
still hits me pretty close to home in terms of situation and
emotions. The H Scenes seem kinda tacked on at times, though I have
seen much worse. I personally give it an 8/10. The Starting Screen of Da Capo](http://i.imgur.com/gVZcn06.png)



